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I liked the idea. Although I suppose the level generation is random, because I died on an impossible-to-beat level. 🦊

The level generation is indeed random. No level should be impossible however: they are generated by building a solution to them (some are very difficult to solve, however, as you may have to perform complex combinations of moves of the enemies and of the player character).

Also, in case of emergency (I may have mad a mistake in the validity check of the random levels) there is a reset button that allows to get a fresh new level at any time. I don't remember which button it was as I made the game quite some time ago, but you can find it in the tuto,

It was fun until the game just decided to stop working but those first 12 levels were indeed fun

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Thanks for your comment.

I would be interested if you had a bit more information about when/why/how it stopped working. That's the first time I hear about that. I am eager to try to solve the problem if I can identify it.